Friday, September 4, 2009

Vincent will not be pleased.

I finally sat down last night and listened to Rob's interview with Vincent about Clouds and Boxes, and it helped solidify a lot of thoughts I've been having about Poison'd and IAWA. My original plan was to have the mechanics follow the fiction, with card creation subsystems that come into play when players bring entities into the fiction.

Unfortunately, that's not going to happen. Certainly not for this draft, and almost certainly not for the draft next week. Therefore, this will just be another story game for now, and as such, Vincent will not be pleased.

Instead, this draft is more concerned with mechanics that influence the fiction, in the sense that mechanical items have to be introduced into the fiction. Not as much the sort of "describe your advantage to get your bonus" sort of thing, as that every mechanical bit has a distinct fictional counterpart. When the god of war raises an army, the army exists as a cloud (fictional item) and box (mechanical item) simultaneously.

[This post is mainly to test my combobulation. Also I liked the title. Feel free to comment and tell me how I got things wrong, etc.]

1 comment:

  1. I'm also thinking a lot about the whole clouds and boxes thing while making my mechanics. I've read through all the posts and listened to the interview, but that was months ago and I may benefit by giving it a re-tread. I'm interested to see what you come up with!

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